Wildstar dungeons and adventures are where you can get numerous loot. The location of normal mode dungeons and adventures are:
Lv 15 Adventure: The Hycrest Insurrection (Exile): Galeras, Immediately East of Thayd
Lv 15 Adventure: Riot in the Void (Dominion): Auroria, Immediately East of Ilium
Lv 20 Dungeon: Stormtalon’s Lair: Galeras (Exile), South tip of Thundercall Village, Access through Whitevale
Lv 20 Dungeon: Ruins of Kel Vorath: Auroria (Dominion), Southern end, Access through Wilderrun
Lv 25 Adventure: War of the Wilds: Whitevale, North of Wigwalli Village along the water
Lv 30 Adventure: The Siege of Tempest Refuge: Whitevale, in the middle of Calmwater Lake, near Protostar camp
Lv 35 Dungeon: Skullcano: Whitevale, on the docks of Wigwalli Village
Lv 40 Adventure: Crimelords of Whitevale: Wilderrun, Directly West of Devastation Ride, North end
Lv 45 Adventure: The Malgrave Trail: Southern border of Southern Grimvault
Lv 50 Dungeon: Sanctuary of the Swordmaiden (SotS): Wilderrun, very furthest West point of the map
Lv 50 Raid (20): Genetic Archives: Western Grimvault, labeled on map, near Phagelabs
While doing these, there are three medals waiting for you: Gold Medal, Silver Medal, Bronze Medal. If you get Gold Medal, you have the chance to get epic Wildstar Items. The Silver Medal can acquire Blue items. Bronze, maybe nothing! So players all aim to get a gold medal.
But recently there is a change for this system and the update will soon hit in July. Some players make their case against it, for the opportunity to earn a gold reward is gone. Why would it happen? Joe Piepora, Lead System Designer, gave the following explanation on the official forum:
Based on the feedback we’ve been getting both from you and our own internal testing, we are planning on making revisions to the way Superb-quality loot is awarded in dungeons and adventures. Simply put, we currently place too much value on completing gold runs for veteran level content. By placing Superb-quality rewards behind a gate of near-perfect PUG performance, we have fostered a “Gold runs or bust” mentality that is negatively affecting our group play experience. We’d much rather people engage with the content and complete the runs they start.
Therefore, we will soon be implementing the following changes:
The existing gold medal rewards are being removed from gold medal completion.
These rewards will instead drop off the final bosses or encounters for dungeons and adventures.
The table from which this loot drops has a chance to be selected and is granted in addition to that bosses regular loot.
Any medals earned instead will instead give the group bonus rolls on an instance-wide loot list, at the end of the instance, on top of extra coin and experience rewards.
By way of example, completing a bronze medal would provide one bonus reward roll on top of the regular boss kill and completion reward, while a silver medal would provide two bonus rolls and a gold medal would provide three bonus rolls.
The items on these rolls are randomly selected from all equipment rewards that could drop from any boss or encounter inside that instance.
Each of these bonus rolls has a smaller, flat chance to select from the list of superb rewards.
We want groups to complete full runs of the dungeons and adventures, regardless of the medal earned. Instead of needing to disband immediately when a gold run fails, the Superb-quality rewards are available by working together to get through the instance.
Simply put: if your group runs Veteran Sanctuary of the Swordmaiden, all you need to do to earn a shot at Superb-quality loot is defeat Spiritmother Selene. No more medal requirements!
This change aims to sticking the group together and finish the content so the group can can get the rewards. But will it be incentive enough to attract that many players to continue? We can’t say now. How do you think of it?
– Source from:http://www.wildstarplatinums.com/news/coming-update-on-gold-medal-rewards-in-dungeons-and-adventures.html